| (no subject) |
[Sep. 23rd, 2009|04:34 am] |
| [ | mood |
| | crushed | ] | Ugh, I still cannot believe she's gone. Just receiving that call with the news of my mother's passing and just how sudden it was, is still just a huge shock. I thought she had more time, I thought I was going to be able to at least spend one more Christmas or Thanksgiving with her and the rest of my family. But I'll never get to have another experience like that with her ever again.
Now I cannot help but see any and every little thing completely different now, no matter what it is. Just being alone makes me think about how I'll never see her again, and I guess that's only natural, I'm experiencing the most difficult point in my life right now and I'm sure everyone handles stuff like this differently.
I've been doing my best to keep myself occupied for right now until I know when I will be making the drive up to Amarillo for her funeral. Spending time with friends and other loved ones has really helped, almost to a point of where I've completely forgotten that she had passed on, but then the first moment I'm alone, I start breaking down again.
I just want to let you know that I will always love you mother, and I will miss you. :( And I will do my best to make you proud! |
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| (no subject) |
[Sep. 16th, 2009|04:19 pm] |
So I've realized I've imported a lot of Mega Man games recently.
4 titles in just under a month. And 4 more to come.
Just a little more than a month until Tekken 6, ugh, why so much time. And I think I'm going to Dallas after this semester is over. I guess that means a lot of saving. =/ For trips, christmas, and other misc things. |
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| (no subject) |
[Aug. 18th, 2009|02:05 am] |
A lot of DMC4 progress so damn quick.
Human, Devil Hunter, and Son of Sparda, for all missions have 'S' ranks. Also got the "Legendary Devil Hunter" achievement also. Also got a few more 'S' ranks for Dante Must Die, fucking hell, fuck that difficulty, seriously. It's just Son of Sparda w/ enemies getting Devil Trigger abilities and they just completely ruin everything for me. I'm not killing fast enough obviously. =(
Right now all I need left is too 'S' rank all Dante Must Die missions, 'S' rank Bloody Palace, and collect 3,500,000 proud souls and I will have 100 percented DMC4 achievement wise. |
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| (no subject) |
[Aug. 11th, 2009|04:04 am] |
So, Devil May Cry 4 progress...
All Missions in Human Mode Cleared All Missions in Devil Hunter Mode Cleared All Missions in Son of Sparda Mode Cleared All Missions in Dante Must Die Mode Cleared All Missions in Heaven or Hell Mode Cleared All Missions in Hell and Hell Mode Cleared All Levels in Bloody Palace Mode Cleared All Secret Missions Cleared
3 Missions in Human Mode do not have an 'S' rank
And I have some missions w/ 'S' ranks from Devil Hunter to Dante Must Die Mode. Heaven or Hell and Hell and Hell modes do not save rankings.
Time to start working on those 'S' ranks |
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| (no subject) |
[Jul. 29th, 2009|05:37 am] |
MvC2 online is fucking great!
Offline mode though is a piece of utter shit, hopefully the PS3 build is nothing like this because I'm not going back to Dreamcast, honestly, fuck that system.
/hate |
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| (no subject) |
[Jun. 27th, 2009|11:50 pm] |
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So Tatsunoku vs Capcom is my new crack! |
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| (no subject) |
[Jun. 2nd, 2009|11:26 pm] |
E3 so far has been *DAMN* good. I got to get a Wii now, two new Metal Gears, and Mag....that will own if it plays good online. 256 people at a time? Good lord.
Plus everything else. |
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| (no subject) |
[May. 30th, 2009|03:14 am] |


Just decided to try a time attacking the full game for the first time in a while, sadly my best run, but it can easily be improved granted I don't die a few times in the Wily stages. Also had a hard time with Magma Man's stage (which I always do, it's some kind of mental block I'll never be able to improve on)
For the first time I had a few peeps come over to play some gay ass SFIV and Marvel2. As it turned out I had about a good 13 people in my place, and Marvel was the most played game easily with only Nathan and another friend playing SFIV with everyone else was playing Marvel, which was pretty nice considering I haven't seen so much Marvel play in quite a while. Which is good since I won't need to rely on SFIV to win tournaments (since I don't have a game to practice, heh) |
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| (no subject) |
[May. 17th, 2009|03:03 pm] |


Actual proof that SFIV is the most garbage fighting game out right now. Yup, even more garbage than Soul Calibur 4 with it's inconsistent hitboxes and trashy physics.
Also, the reason I didn't tell anyone about the tournament was because I just learned about it myself the night before (I pre-reg at 12 am the day of the tournament, lol), it was being hosted by a new gaming center that I knew *NOTHING* about until I actually got there. They will be hosting more tournaments later on.
elitearena.com
But yeah, SFIV sucks |
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| (no subject) |
[May. 16th, 2009|04:39 am] |
It's almost 5 in the morning, I got work in 2 hours, I got a SFIV tournament to attend in 7 and I has no sleep.
This is going to be a fun day. Hopefully I get an XBox 3shitty out of it. |
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| (no subject) |
[Apr. 28th, 2009|12:29 am] |
MvC2 is finally real. I was hoping for some kind of concrete release date, but I can manage.
Hopefully I'll never need to play another fighting game again after this comes out online! |
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| (no subject) |
[Apr. 9th, 2009|02:44 am] |
| [ | mood |
| | aggravated | ] | So my laptop gave me a scare today...and by scare, I mean I have no idea why it's behaving the way it is. I decided to work on my essay exam at NMSU so I wouldn't be distracted by other activities at my house. So when I get to NMSU and I try starting up my laptop I am unable to. For about 10 minutes I am turning it on and it's either stuck at the Insirion screen or just where it looks like it's trying to boot up a disk. Problem with that though is that there is no disc inside the drive. I try two more times with no luck of it getting anywhere. So now, here I am at Nathans house in El Paso because I don't wanna have to drive down to El Paso twice and I decided to try again, and low and behold it decides to work. I would say I would just reformat the hard drive, but it was having trouble getting to the OS in the first place. I <3 Dell produts.
And fuck Street Fighter 4, I mean, it's a fun game, but I cannot understand for the life of me why they made the execution so scrub friendly, mashing out raging demons, walk forward, go neutral for 2 seconds and then do a Hadouken will get you a shoryuken, hell you can get Seth's 360 move by......only doing only a tiger knee motion....good shit Capcom. Hell, I can't even count the amount of times I could have punished a move only to get something else and lose a round for it. Luckly all you really need to do to be decent at the game is just pick boxer and mash crouching jab into A) Dashpunch variation B) Walk up throw or C) Combo into headbutt into Ultra. |
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| (no subject) |
[Mar. 27th, 2009|02:01 am] |
Part 2: Fun with Common Assist Characters
Changes for Captain Commando:
+ Fix Captain Sword properties to fully hit in all situations + Increase overall damage for Captain Storm super
Ok, so, Captain Commando is a pretty viable character. He's flexable, he was never mainly a combo character more just of a powerful hitter. He's got a few key moves that are able to be canceled (Captain Corridor into Captain Sword) that does damage, has priority in his normals, and a good variety of moves. The only true change that I can see him really needing is having more reliable use of his supers.
Changes for Psylocke
+ Increase Damage for Psy-Malestorm Super + Add forward dash after standing roundhouse normal
Again, like Captain Commando, Psylocke is a very flexable character, except more on the speed side naturally. The only thing she always needed was what was taken away from her in Marvel Super Heroes. Which are what are listed above. She could always use a little mix up (the dash after round house) to help her agility.
Changes for Tron Bonne
+ Change "Anti-Air" assist to expansion type - Remove "Projectile" assist damage scaling glitch + Increase start up speed for air dash + Drill move doesn't knock down during hit and increase hit stun.
What Tron needs is more variety in her play style as well as increasing offensive abilities. Also, another thing that needs to be taken out is her assist glitch, while it helps maintain her ability to make her a viable character assist for Magneto/Storm, needs to be taken out because it was simply overlooked by Capcom However, since she has an airdash, it can be improved, and with priority of air fierce punch, how deep jumping roundhouse kick hits, it increases her rushdown ability. And since if her drill move doesn't knock down, she would be able to cancel her drill into Lunch Rush super. One last thing that is just needed is another assist. Anti-Air assist is just a small silly flame, but changing her assist to her drill move will allow the point character for spacing on the ground as well as some chip damage or a window for a super combo since the drill move would not knock down on hit.
Not much that I really feel in this update, but oh well. Next chapter, going into Dr. Doom, Blackheart, Cyclops, and Strider Hiryu. |
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| (no subject) |
[Mar. 20th, 2009|02:30 am] |
So in a rumor mill article, a source had said that Capcom isn’t “done” with HD remixes. And that one title that they would love to work on would be a Marvel2 HD Remix. Thinking about it, there’s just no way in hell this could happen, balancing 56 characters and drawing them? Come on. But I got to thinking, what if they were to at least balance the game, then I started to think of what I would do to fix some of the characters and the system overall.
So, what kind of changes would I do? What would I would I think that would make the game a better (actually worse, Marvel is perfect the way it is. 9 years and still get’s played at a highly competitive level anyways) let’s start with system changes
==First and foremost, fix the double snap back system. As soon as Mag (as well as other characters, but mag is the most versatile character) and snaps out your character, should you call an assist the snap back does not allow the assist to fly out either. I would have it changed to where it would, eliminating a first hit character kill. ==Second change would be fixing the ability to call out assists while in flight mode. This would greatly affect Sentinel’s game, but keeping him a dangerous character. As well ==Keep fast fly. ==Versus screen character swap first attack glitch. If you hold an assist button during the versus screen, you swap characters, but if you hold a button before the fight begins, that button comes out. This is a huge advantage for once again Magneto, since he has a quick crouching light kick, it makes it easier to land the first hit if his opponent isn’t Magneto that is trying to get his own first attack.
Fun with characters (Part 1: Seems so fun, I might do this for a huge list of the cast)
==Cable’s List of Changes +Hyper Viper Beam (Ground or Air) knocks down on hit -Increase start up time and recovery for Air Hyper Viper Beam -Remove fourth hit Fierce punch gun shot unblock able +Decrease Time Flip start up and increase combo ability
In the end, Cable’s sole purpose is to land air hyper viper beam to land major damage, however, in MvC2, should he ever land it while he’s grounded, he has a huge amounts of recovery and can even be punished by some characters on hit. This is the reasoning for knockdown, it would be nice to give him just enough lag and start up to give him to at least still combo 2 AHVB’s but since bigger characters fall faster they wouldn’t get hit by it, and Cable is also the one that gives them the most trouble (Sent, Jugg, Doom, BH) but however, should he miss it, his opponent can roll and punish.
==Sentinels List of Changes -Remove unblock able -Lack of ability to unable to call assist during flight mode -Decrease block/hit stun on jumping roundhouse -Create damage scaling for Hyper Sentinel Force after a dual hyper cancel -Increase space between all drones for Hyper Sentinel Force
In the end for Sentinel, the changes would be much needed to make him a lot less dangerous, but still keeping a strong fight game, as well at not able to kill small characters coming in. As well not able to call assists during fast flies which lead to big damage, but keeping fast flies in the game still make him versatile and he still would be able to put pressure, just not as well with a lot less block stun for his lockdown. Rushdown and runaway would still be effective. Also changing his HSF properties would allow him to still be safe, but unable to combo due to the spacing of the drones, making his opponents fall faster.
==Storm’s List of Changes -Increase the time of the ability to air-dash after a super jump -Unable to attack off screen -Jumping Fierce punch builds 1/5 less meter -Hailstorm is completely off screen before Storm recovers
Let’s face it, Storm is arguably the best character in MvC2, she has it all, rushdown, runaway, combo ability, and very safe while be aggressive. In MvC2, once you super jump, you have a certain amount of frames before you can dash. Now while this rule exists, she can still triangle jump and attack rather effectively. Increasing the window before she can tri-jump can make it easier for her attempts to be blocked. Also, making her hailstorm a lot more punishable take away an option for chip. As for runaway properties, not able to attack off screen (while rare) and reducing meter build will make her runaway more manageable.
==List of Changes for Magneto
-Increase time window between super jump and dash ability -Lack of assist staying on screen after a “double snap back” +Increase defense
Once again, like Storm, increasing time between super jump and dash makes it easier to block tri-jump attempts, this also hurts his ability to continue the ROM infinite and reset his combo’s. Magneto is all rushdown. But he still has combo ability that does not require flight mode like Sentinel. Increasing defense however helps make up for his other loses, not to mention he will still be able to do his damaging 5 fierce punch combo.
Stay tuned for Part 2 coming soon! |
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| (no subject) |
[Mar. 19th, 2009|03:59 am] |
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There needs to be Marvel2 HD remix or at least a rerelease for PSTriple/3shitty with online regardless of lag (Mega Man would be dope with online lag tatics), SFIV is old and trash! |
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| (no subject) |
[Feb. 20th, 2009|02:28 am] |
Street Fighter FO!
Game still has shitty graphics though. |
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| (no subject) |
[Jan. 26th, 2009|03:23 am] |
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OMG, RE5 is being downloaded right naow! |
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| (no subject) |
[Nov. 22nd, 2008|03:01 am] |
I'm going to Dallas early January.
Fuck if I know how I'm going to get there, fuck if I know where the money is coming from, all I know is that I'm going. |
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